- I want to keep the starting city details minimal so the players can flesh it out.
- The first adventure is going to take place in a nearby dungeon. An old mine with a forgotten purpose.
- The dungeon will have a multi-level design where some stairs skip past the immediate level just below and lead to the next level.
- The area around the dungeon will be lightly mapped out so that there is room to explore, but the details will be left out so the players can flesh it out.
That is the basic approach I am taking for this new campaign. After reading the old editions of D&D I realized that I miss the days when the party needed to worry about the consequences of not having enough lantern oil, or getting poisoned and failing the saving throw. The early editions were pretty unforgiving in almost every way and that makes surviving a reward in itself.
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